schedule

=DEADLINES: =

**Feb 9 -** Research Plan "short but thorough" - 1000 words (3 pages) per researcher - what, how, contribution to the whole - refer to readings - keep a file of collected material - project journal: wikispaces :) time spent, results and reflections

__**Angela's overview jan 26, 2010:**__

- identify your area of study (which is located at Sheridan College) - print and web graphic design communications (could address why?) - **research tactic** : focusing on persona, (what is a focus group? typically how is it used? description.) - **context :** what are the existing, conditions, ex. how extensive is that website? - **background/history:** identify problem areas that are existing, - **research questions:** identify

- **research plan:** how tactic will be applied to area of study? - why that tactic, what predict will find? when: summative/formative - timing within schedule - write questions to be used in session

- primary vs. secondary

 **March 2 and 23** - max. 8 minute show and tell - review of where you are; everyone speaks - file of collected material and project journal (wiki) - one-page (300 word) update per researcher

**April 7-23** - 1,500 word report (5-6) per reseacher - summarize your research method - what worked, what didn't - how this method contributes to design process - make reference to readings from first two parts of course (up to and including Mar 2.) - completed file of collected material - completed project journal

=FINAL REPORT: DUE WED APRIL 7, 2010 @ 2PM J219/223 = //Tutorial:// Be prepared to show material collected, including your project journals and visual revisioning of one aspect of the campus, Select it and spread it out, to demonstrate how you researched and applied your methods.

//**Your Final Report:**//
 * 1)** **Project Journal** (This wiki)
 * 2)** **File of Collected Material**, Documents, Photos, Drawings, Visuals, etc. range of material but select for impact
 * 3)** **1,500 word report** (5-6 pages),
 * 1) summarizing PERSONA method, how far we were able to pursue this method (what worked/didn't) - what personas can contrubute to the design process
 * 2) DEFINE THE RESEARCH QUESTION (that motivated your process)
 * 3) brief description of other research methods you were presented on Mar 9, (guys please include your results/your notes that you wrote down when you met with the other group members - how they might apply persona in their research question)
 * 4)** **Bibliography**
 * 5)** **Visual Exploration**

= = =TAKE HOME TEST: DUE APRIL 5, 2010= MONDAY APRIL 5 (NO CLASS MARCH 30) by e-mail to brian.donnelly@sheridanc.on.ca

1. Send file as a.pdf (no strange file formats, please) 2. Use this file protocol to name your file: Lastname Firstname Research Test.pdf 3. Include your preferred e-mail address as the very last line of your paper. Acrobat will make this a live link that I can use to send you my comments and your mark. Use short quotes where appropriate, but the answer must be largely in your own words. Indicate source of quotes in brackets with author's last name and page number (as shown below). A student response to a typical three hour exam results in about 1,5000 words; use this as your guide in answering this question. Thoughtful answers are better than long, rambling ones.
 * note: you MUST do the following:**

__BASED ON THE FOLLOWING READINGS:__ - Jorge Frascara, "Graphic Design: Fine Art or Social Science?" Design Issues Vol. 5, No. 1 *Autumn, 1988): 18-29 - Richard Buchanan, "Wicked Problems in Design Thinking," in Victor Margolin and Richard Buchanan, eds., The Idea of Design: A Design Issues Reader (Cambridge MA: MIT Press, 1995): 3-20 - Dieter Rams, "Omit the Unimportant," in Victor Margolin, Ed., Design Discourse (Chicago: University of Chicago Press, 1989): 11-113 - Denise Gonzales Crisp, "Toward a Definition of the Decorational," in Brenda Laurel, ed., Design Research (Cambridge, MS: MIT Press, 2003): 94-100 - Natalya Llyin, "The No-Draw Rule," Chapter 1 in Chasing the Perfect (New York: Metropolis Books, 2006): ix - 17

For Jorge Frascara, graphic design "orgaizes visual communication in society" (Frascara, 20). He suggests that psychology, verbal communication, sociology, computing science, marketing, and other disciplines are needed to educate a designer. Richard Buchanan sees design expanding, to become a new liberal art; an art appropriate to a technoogical society, which integrates art and science and finds new ways of thinking. Dieter Rams, quite simply, wants clariety and simplification to achieve these things. Crisp and Llyin seem to argue for something different: "I'm tired of the narrow language, the small snadbox, the limits of what we deem 'good design'" (Lluin, 14); "Functionalism is decorated by capitalism, and desire" (Crisp, 97); "All designers designing today... were trained to live in another world" (Llyin, 5). Outline these arguments briefly, comparing and contrasting their main themes (are they so different?); and discuss how a rigorous process of research could be essential to both (or all) of these approaches.